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Steering Wheel for PS3 Move Racing Games

SKU:110010
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Each button adopts hollow design. It doesn’t affect the relevant function operation of the PS3 MOVE controller at all
Real simulation effect design
With skid-proof and sweat proof design at the handgrip part
It is convenient to change the steering wheel which can make you feel more realistic when playing the games. 
You only need to insert the PS3 MOVE controller into the shell and then you can use it, very easy and convenient.
It can protect the PS3 MOVE controller effectively after being fixed into the steering wheel.
Designed and developed acing to PS3 console racing games 
 

Let us tell you key differences of Wii Controller and PS3 Move 

1. Fewer buttons: The PS3 Move Controller is actually even more streamlined than the Wii Remote. Nintendo's Remote still offers/confuses a new player with a d-pad, plus, A, minus, 1 and 2 buttons as well as a home button and B trigger. The Move has its own home button and underbelly trigger, but just five other points of button input. That makes the controller actually feel a little naked and therefore likely even less daunting to a new player — unless they need their controllers to look like TV remotes.

2. No wasted batteries: The Wii Remote sucks up AA battery juice. The Move and its companion sub-controller are rechargeable via the same mini-USB connection used to charge the PS3's main controller.

3. A smarter controller: I played SOCOM 4, a third person-shooter, with the Move pointed at the TV like a gun and the sub-controller in my left hand to command character movement. Wii games that were controlled with Remote and Nunchuk could be befuddled if the player pointed the Remote away from the screen. If you were playing a shooter and aimed just off the screen, the game's camera might start spinning or the game would pause and ask for the player to point at the TV again. The combination of camera sensors — the Sony Eyetoy on top of the TV detects the presence of the Move — and a gyroscope prevented SOCOM 4 from getting confused. When I moved my controller to point off of the TV, the gyroscopic sensors kept track of my movement. The same thing happened when a SOCOM developer blocked the Eyetoy camera. The precision of the controller diminishes in these situation. but the PS3 doesn't lose track of the device.

4. No wire! The Wii Remote and Nunchuk are tethered by a short cable. The PS3 Move and its ubcontroller are not.

5. No off-hand gyro: The Wii Nunchuk has a sensor that detects motion, more crudely than the Remote does. The PS3's version of the Nunchuk, does not have a motion sensor, according to a developer I was speaking to. There's a chance that is not final, but that is the case with the controllers at Sony's showcase event today. But that's why two-handed boxing-style games were shown with two Moves. On the Wii, those kinds of games are handled, with supposedly less precision, with a Remote and Nunchuk.

6. The colored ball: The colorful sphere at the pointing end of the Move is the thing that the PlayStation Eye uses to detect the presence of the Move. The color changes. In the demo I played with SOCOM 4, the sphere was orange. Why? Because the software detected that there was no orange in the background. If we had been in a different room, the color would be different. The Wii's signature hue may be white, but this varying color at the end of the Move will likely prove to be the Move's visual trademark.

7. The Z: Without a Wii Motion Plus, the Wii Remote cannot accurately sense the depth. The Wii's sensor bar doesn't know how close the player is standing to his TV, nor can it recognize movements toward or away from it. The PS3, however, can detect such movement in the Z-plane. It does this thanks to the sphere at the end of the controller. If the player moves the Move toward themselves, the PlayStation Eye camera sees the sphere shrink and therefore knows the controller has been moved in the Z-plane. 

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